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The finally conceded to license the product, as long as Mattel included extra instructions on how to set up and use it. Mattel executive Jill Barad pitched the Power Glove as a revolutionary new device, while Nintendo thought the device was too gimmicky (which yes, might be an odd critique coming from Nintendo) and difficult for children to use. Though Nintendo was not involved at all in the design or release of the Power Glove, they did decide to give it an official license following some initial hesitation. The Power Glove was designed by Abrams/Gentile Entertainment (AGE) and released in 1989 by Mattel in the United States and PAX in Japan. The Power Glove represents an ambitious but ultimately poorly executed foray into virtual reality mechanics and motion control. Due to its notoriety, it has become an obligatory inclusion on any list of the worst video games accessories and retains a dedicated cult following to this day. Perhaps the most iconic of the NES’ terrible peripherals, the Power Glove is the pinnacle of "so bad, it’s good" accessories. The 9 Strangest NES Peripherals (And Why Most of Them Failed) The Power Glove
In some instances, they were strangely brilliant. This article will focus on accessories developed for the Nintendo Entertainment System, which had more than its fair share of gimmicky devices. And of course, there is the odd product that was just a terrible idea to begin with.Įvery console that Nintendo has produced has had at least one odd or poorly thought-out peripheral released for it. Other times, a good idea was wasted due to a lack of support or compatible games. In some cases, the development team did not have the resources or skill to realize their vision, or else the technology available was not adequate or cost-effective. While many of Nintendo’s releases have been revolutionary successes, there are also some that were ahead of their time in a bad way. Nintendo has always been an innovative company, producing hardware, games, and peripherals that were well ahead of their time.